![]() ![]() Saying that I should retake the project since it has initially been my project at all. ![]() Still, they began to feel uncomfortable like I was. Hexen mods mortilla mod#She continues the mod development with her direction, people who used to help me starting to collaborate with her. I become upset and started to lose motivation because she ruined the entire hype that the mod could have in the future, primarily because even if most of the content was playable, it wasn't fully detailed or polished.Īfter that, I started to focus more on my real life, my job, and eventually lose all the interest in this mod. Still, my surprise (and deception) comes in the realization that she published the "in development" version with all the unreleased content (Only revealed by the posts that I made in Zdoom Forum or here). Saying that I realize later that a Zandronum server of LotSR with a version of the mod using Wrath of Chronos, I was impressed with the integration. Still, I realize after a couple of weeks that she started to make the mod by herself, modifying the content, creating her storyline, and even ripping apart some bosses and enemies. I continued working on the mod, improving some details, adding stuff, and fixing things. I felt a little betrayed, but there's nothing that I could do, my third mistake comes here when even if I rejected the idea, I become resigner of what could happen. Also, she started to ask me about to begin her version of the project, without the original idea of what story this mod has. I refuse the first time however, since I was with the idea to get her help, after all, I agreed to give the development wad with all the unreleased content and maps. Hexen mods mortilla full#After that she decided to make use of the Wrath of Chronos mod to replace the class system, also making the mod almost unstable for a certain period, she started to ask me the full development version of the mod. Even if I know they are not perfect, and they can still be improved, the conversations started to be harder and harder. That was my first mistake.Īfter a couple of weeks, I've received a lot of critic from her, arguing especially the story, the class system, and the level puzzles. That said, after I include her OC and put him into the game I started to receive a bunch of interest from her part and the team that she said she had (I must admit, I don't know what team it is, who they are or even if they exist) so I agreed to welcome her aboard. Still, until I decided to put her original character inside of the mod as the "secret boss" in the secret hub, I didn't receive any help from her, even if I made some level improvement in the mod previously mentioned that she was making (I realize later that she wasn't doing it with the author's approval). I won't be saying names (or Nicknames to be honest) of this person (Or these people, IDK precisely to be frank). ![]() I was even having a warning signal about some similar case with another mod. Some part is my fault, but I didn't expect the results of this decision. The problem started after the release of 2018. In fact, until a couple of weeks ago, I've been continuously spotted by these people to finish the project and keep the development process. That settled, I must admit I got a couple of good help, some people joined with good intentions in collaborate and try to improve the mod itself, fixing stuff, and helping me to organize better the entire mod gameplay aspects. Also, I was thinking after the released version of 2018 to bring more people in the development process and maybe finish it as it should be. Even though the mod is far from being perfect, I guess it was a good start point for improvement. After an inactivity time because of my real-life stuff, I'm here to explain a couple of things about the development process of Hexen "The Land of the Serpent Riders."įirst of all, I was impressed seeing people playing this mod, so I'm more than happy with the results back in 2018 after the release of the first two hubs with the secret hub. ![]()
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